![]() It was much more than a quick distraction (or a way of deciding whose turn it is to put the kettle on) though it could never quite exist on its own, purely because there's not enough of it. I may have spent as much time playing Tekken Bowl as I did fighting in Tekken Tag Tournament and, despite its simplicity, it became rather popular amongst fans, returning in a couple of later games. Many of Tekken's minigames have a similar, light-hearted, feel and I found it easy to get lost in some of them for hours. The series has always had that element of silliness – robots, pandas, boxing kangaroos and devils have all been playable characters – which is present in every karting game. In terms of mechanics, it's a solid fighting game with a high skill ceiling, yet it's never taken itself too seriously and has a lot of wacky fighters that would fit more naturally into a kart racer than a beat 'em up. A fully fledged spin-off may be unlikely but I think there's a definite chance they could pull a Mortal Kombat. Tekken has featured a handful of entertaining minigames over the years, spanning a range of genres.
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